
You can't drop below 0 (I know, because I had gotten down to 0 and was losing some). I actually wonder what happens if you drop below 0? You can drum up more support for your cause by posturing and "public relations" efforts. I guess it's kind of like political capital, the patience that the existing power players and peasants have for your imperial level antics and micromanagement. It also costs influence to hire leaders, bring systems from sectors under direct control and make planetary/empire edicts. You lose influence for making most treaties with foreign powers and for maintaining outposts. You get more influence for declaring a rivalry with a foreign power (the stronger they are the more influence you get) and certain technologies (all kind of propaganda-sounding). Location of empires seems to be consistent, as are most stars (though I think a few do change?)ĭefiant wrote:And Influence, which, counter-intuitively, goes down as you expand and grow. You can increase the amount of colonizable planets when setting up the game. Resources and colonizable planets seem to change between plays. They also start farther away from other races In my current game, I've been playing the Klingons, and they're a lot easier to play than the Federation (they start off with more colonies, and I pretty much always have plenty of energy and mineral resources). Even though I chose the same choice (to send him back to the planet to get the data), the copy survived in one playthrough and died on the other playthrough) Also, while you can follow the "scripts" it doesn't always work out (eg, I did the transporter accident Riker copy script in two different games. I think the anachronistic event chains are fine, though I would rather have new stories than repeats. Also, some events (and descriptions of techs) are completely missing text. It's still definitely Alpha, though - of the three Federation games I played, only one of them had the Xindi storyline unfold - for the others, progression stopped even though I fulfilled the two timed missions at the start of the storyline. It's even better than Star Trek: Fleet Captains (or will be once it's finished)
STAR TREK NEW HORIZONS MOD
Wow, this mod is kind of amazing, I've played a few games and wow. Also, if you're familiar with the source material, and follow the "script", they can be overpowering, since they award your captains a lot of experience.ģ) The Borg isn't a playable faction - yet. That could be a bug or it may just be random and that's how they fell.
STAR TREK NEW HORIZONS SERIES
Even though I'm still in the Enterprise era, I've played through several from both the original series and Next Generation. I do have a couple of minor quibbles:ġ) With their boost to research, Vulcans seem a bit overpowered.Ģ) Event chains taken from the series and movies can be anachronistic. I haven't run into any bugs or performance issues on my less-than-state-of-art system has been excellent. New city environment graphic for Tholian, Cardassian, Vulcans and KlingonsĬloneable Jem’Hadar and Vorta for the Dominion New Borg assimilating mechanic and Borg-AIĥ0 +unique planets and terraforming mechanics including gfx for tilesets and planet surfaces Non-playable Borg faction conquering the Delta Quadrant Innovative new ship designer with tons of possible variationsĮntirely new techtree containing more than 700 technologies Unique era mechanic including ENT, TOS, TMP and TNG eras for FED, ROM, KDF Pirate and Space-Aliens with generic shipsets Season 3 is also set to feature one of Norm Macdonald's final performances.5 unique static galaxy maps, including several built for low-end PCsĥ0+ pre-scripted Star Trek canon races with animated portraitsįull ship sets for United Earth, Klingon Empire, Romulan Star Empire, Cardassian Union, The Dominion, Vulcan High Command, Andorian Empire, Tellarite Technocracy, Ferengi Alliance, Gorn Hegemony, Kazon Sects, Tholian Assembly, Breen Confederacy, Xindi Council, Undine and Borg Collective Coleman, Jessica Szohr, and Anne Winters. MacFarlane, who also created the project, leads a core cast comprised of Adrianne Palicki, Penny Johnson Jerald, Scott Grimes, Peter Macon, J. Orville crew as they explore strange new worlds, plumb the mysteries of the universe, and navigate their own interpersonal relationships. Set 400 years in the future, the show (a Star Trek-inspired comedy molded in the vein of cultural touchstones like Galaxy Quest) follows the the U.S.S. The hit comedy series - which boasts a fresh subtitle in the first teaser trailer for the first new batch of episodes in more than two years - will officially makes its return in March 2022 as a Hulu exclusive (after airing its first two seasons on Fox). Away we go! Seth MacFarlane's Captain Ed Mercer and the rest of his intrepid starship crew are headed for "New Horizons" in Season 3 of The Orville.
